A world that keeps opening as they grow.

Nine realms, each a different way of understanding. Together, a whole education.

The first morning.

In Norse mythology the old world ends at Ragnarök, and a green and fertile one rises from the sea to take its place, waiting to be built.

Kvasi opens on that first morning. Your child is not fighting the old battles, but building the world that comes after them.

Every subject is another way to rebuild a realm, so a child never runs out of world to grow into.

Start in Midgard

ReadingOpens autumn 2026

Midgard

Where reading begins.

Midgard is the village of first words, the realm every child opens first. Letters become sounds, and sounds become words. Then a rune carved on a stone turns into something your child can read alone.

What your child does here. Ask and Embla began in Midgard, and so does your child. Sound out a rune, blend three sounds into a word, then read a story built only from words they already know. Every rune decoded puts another piece of the world back.

A child sounds out a rune they have never seen, and a door in the rock swings open.

  • Reading
  • Phonics
  • Language
  • Writing
  • Speaking & Listening

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Nidavellir

Number, shape, measurement and computing.

What your child does here. Count on and back, take a number apart and put it together again, measure length, weight and time, name a shape by its sides and corners, and give a set of steps in the right order so something works.

Number, shape, measurement, and the first idea of a sequence of steps.

  • Maths
  • Number
  • Shape & Space
  • Measurement
  • Computing

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Jötunheim

Maps, weather, rocks, oceans and the night sky.

What your child does here. Read a map with a key and the four compass points, name the continents and the oceans, record the weather each day until a season shows up in the record, tell three kinds of rock apart, and learn why night follows day and why the Moon changes shape.

Maps, continents and oceans, weather and seasons, rocks, and the night sky.

  • Geography
  • Weather & Climate
  • Rocks
  • Oceans
  • Astronomy

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Vanaheim

Plants, animals, habitats and the human body.

What your child does here. Name the parts of a plant and what each one is for, sort animals by what they eat and where they live, follow what a seed needs across several days, and learn the main parts of the human body and their jobs.

Plants, animals, habitats and the human body.

  • Biology
  • Plants
  • Animals
  • The Human Body
  • Habitats

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Alfheim

Art and design, music and poetry.

What your child does here. Mix two primary colours and name what comes out, draw what is actually in front of them, keep a steady beat and match a pitch, hear rhyme and rhythm in a line, and give a reason for what they like.

Colour, drawing, beat and pitch, rhyme and rhythm.

  • Art & Design
  • Music
  • Poetry

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Helheim

The body, sleep, memory and feelings.

What your child does here. Name a feeling and what tends to bring it on, learn what sleep, food, water and movement do, notice what helps when something is hard, and practise asking for help in words.

The body, sleep, memory, feelings, and asking for help.

  • Health & Wellbeing (PSHE)
  • The Body
  • Memory
  • Sleep
  • Emotions

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Niflheim

Materials, forces and motion.

What your child does here. Sort materials by what they do: hard, soft, waterproof, magnetic. Push and pull to change a speed or a direction, find out what floats and what sinks, and say what they expect before they test it.

Materials, forces, motion, and saying what you expect before you test.

  • Physics
  • Materials
  • Forces
  • Motion

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Muspelheim

Heat and light, mixtures, and changes of state.

What your child does here. Melt, freeze and boil the same substance and name each change, tell a mixture that can be separated from one that cannot, and find out which changes can be undone and which cannot.

Heat and light, mixtures, and changes of state.

  • Chemistry
  • Heat & Light
  • Mixtures
  • Changes of State

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Asgard

Reasoning, fairness and argument.

What your child does here. Weigh two choices and say which is fairer and why, tell a reason from an opinion, follow an argument to what it would mean, and change their mind when a better reason turns up.

Reasoning, fairness, argument, and changing your mind for a reason.

  • Philosophy & Ethics
  • Reasoning
  • Right & Wrong
  • Debate

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Kvasi the fox

No one crosses the realms alone.

A fox called Kvasi walks every realm beside your child.
It guides, it waits, and it never gives the answer.

Values through stories

Every realm carries a story from Norse myth, and the lesson sits inside the story rather than beside it.

No character stops to explain the moral. A child who lives a story keeps more of it than one who is told what it means.

A traveller kneeling at the well beneath the world tree, ravens above